I'm currently available for game dev work and/or commissions. See my resume.
I'm currently available for game dev work and/or commissions. See my resume.
These are loose thoughts about the future: crazy ideas I’m mulling over, changes I wish to manifest, and interesting things I’ve noticed.
In the pursuit of a definite, intentional creative identity, I find myself drawn to these values for my work:
I want to make work for kind people.
That’s too broad for any kind of real market positioning, but it’s a start. If an audience is a set of people you invite into your creative life, I want to invite kind people who:
I’d like to reach a point where I’m no longer beholden to a traditional employer in order to live. That’s not just a luxury: it’s a necessity to build the kind of lifestyle and identity that feels right for me.
We tend to assume the corporate career will be successful (financial stability) while the artistic career will be a failure (financial risk). Why do we make those assumptions? What does it take to disprove them?